Thursday, 19 March 2015

Animation Project: Movement

Jo & Jess
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Ape movement

I did some research on how apes move. Apes tend to walk on their knuckles, but I've decided to go with a different solution. I've made my ape character move only his arms, legs and tail. This however is only a tester, I may change this over time.

Apes walk on all fours, which my ape does, but the apes joints do not all move in the same way as an ape does.

"Knuckle-walking is a form of quadrupedal walking in which the forelimbs hold the fingers in a partially flexed posture that allows body weight to press down on the ground through the knuckles."

Human movement





This is a CGI image of a computer simulation of a human walk cycle. In this model the head keeps the same level at all times, where as the hip follows a curve. My humans head doesn't move. So, like the model above, I'm sticking with that idea.

"Walking (also known as ambulation) is one of the main gaits of locomotion among legged animals, and is typically slower than running and other gaits."

As my human character is going to be walking. I thought about different ways i could make my puppet walk. Like the CGI image above, I'm thinking whichever leg is in front, it will be straight and the back leg will be bent, while the thigh is in a straight angle.

Caveman and cyborg movement

The movement of my caveman character will be the same as the human.

Also cyborgs move the same as humans, but they just have different body features, as they are half robot, half human.


Robot movement - Jess & Jo (Designed by Vicki)

The way robots move can be in different ways. Depending on their size and features. Some futuristic robots may even fly/hover. so they would just float above the ground which mean't no parts of their bodies would move (Maybe the arms but not the legs). If we went with the idea of Iron Mans suit then the robot would be very human-like, which we didn't want. We wanted to drastically change the cyborg/human to a full robot.  



Friday, 13 March 2015

Animation Project: David Firth

Jo
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https://www.youtube.com/watch?v=oYjny4qNy24

David Firth is a surreal animation maker.

 His videos are hellish, and dream like. They are very dark, just like 'Crooked rot'. They consist of dark colours and objects that colour relate to death and hell. David firth is very good at capturing the disturbing elements of life.  Davids videos are very surreal because they don't make much sense, even though the colours he uses kinda fit in to the atmosphere he tries to make. The heads in the video do things that a normal head wouldn't do, the way they move and speak is very unrealistic.

David has inspired our work because we are going to use spinning objects. As he uses lots of spinning, me and my group like the effect it gives. The constant movement gives it an over the top feel, which we like. As surreal is really over the top constant spinning would fit perfectly.

David work fits in to the brief because it's a surreal photographic animation and that's what we will be producing. Davids work is a great example of still shot animation.


Wednesday, 11 March 2015

Animation Project: Test Animation

Jess
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After taking over 100 pictures of doll parts that slightly moved into place I (In my spare time and own programs) brought the images together and made a very rough test to see if we need to move the pieces a bit more closer or not... This is what came together.


Due to that fact my group were only using my iPad to take the photos with no stand to keep the iPad still it caused all the pictures to be of centre. What's good about this test video is I can clearly see that the position of the doll parts moving at the pace they were moved worked perfectly. Just need a stand thats all.

This is a video to show off exactly how it is I brought the video together...


Tuesday, 10 March 2015

Animation Project: Day two

Jo
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Me and my group are now in to the second day of our Animation project.

Today started off a little start struck, and within a few minutes we began to collect images of the things we wanted to include in our project. For example Sketches of apes, cavemen, robots etc. All of the imagery was found on a computer and the whole group was pleased with the images.

In our second lesson we began to produce our Mood boards further.
Jess- Made a mood board with the imagery we found earlier that morning, also she wrote the materials and story line that we all decided on the day before.




Vicky- Began to create a Mood board of drawings that she was inspired by, from the pictures we found. Vicky and myself also went to the Library and got some secondary research. Unfortunately i have no photo of Vicky's moon board yet, but it is coming together very nicely.

Jo (me)- Other than collecting secondary research with Vicky. I made a mood board on sketches with different composition of the characters we are thinking of using. I also added images that helped inspire me.


In the last lesson we we're all a little lost and confused. We all know what the story line is, and how we want it to work, but we got lost when it came to materials. We started off by using clay and taking images of how we we're thinking of layering out the starting title for the opening of our animation.
After doing that we moved on to using plaster scene. I speak the honest truth when it comes to that. We failed horribly! Well i know i did, i tried to accomplish a caveman... but... Yeah.

After lots of hard thinking me and Jess decided to use retro props. We discussed how they would move and look (this took awhile). Finally we came up with an idea that everyone loved.

Me and Jess took some parts of some retro dolls and placed them on a desk. We made the parts slowly move in to the doll, so that the parts would form a full sized doll again. While doing so we took pictures of what we did.

It took a wile, but we all got their in the end.


Monday, 9 March 2015

Animation Project: Schedule


Jess
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09/03/15 (Monday)
Idea mind map (Everyone)
Sketches - (Jo & Vicki)
Blog - Ideas & Schedule - (Jo & Jess)


10/03/15 (Tuesday):
Research: Visual & Information (Jo & Jess)
Sketchs (Vicki & Jo)
Blog - Research information and visual research (Jo & Jess)


13/03/15 (Friday)
Story Board (Jess)
Making the set (Everyone)
More Sketches (Everyone)
Blog - Extra Research & Pictures of sketches (Jo & Jess)


16/03/15 (Monday)
Making the set (Everyone)
Blog - Plan: (Jess)
How the camera is set up
Step by step guide
Roles
Story details
 
   
17/03/15 (Tuesday)
Backdrop Completion (Everyone)

20/03/15 (Friday)
Shoot the animation (Everyone)

23/03/15 (Monday)
Reshoot (Everyone)
Blogs (Jo & Jess)

24/03/15 (Tuesday)
Finish ALL blogs (Everyone)

27/03/15 (Friday) HAND IN DAY
Edit
Write up evaluation
Hand in animation


Animation Project: Main Idea Mind Map

Jo & Jess
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Main story

Evolution-
Apes... Caveman.. Human... Cyborgs... Robots.
As time goes on, we see the creatures change, their face details and their characteristics.
The creatures will have colours that are not suited to their natural state.

The creatures state will change:
- It begins with a gorilla/ape being drawn
- Then the position moves slightly to side (Paper of drawn gorilla will move to the left)
- A Caveman is then formed in a new drawing
- Then the position moves again
- A baby doll starts to form? (Need to rethink this - Doesn't fit in with the others!)
- Position moves again
- A Cyborg (Half Human & Half Robotic) is formed
- Position moves again
- A Robot is then drawn
- Camera zooms out to reveal the entire picture of all 5 evolvements


Details:
- Traditional evolution
- Surrealistic robot
- Apes
- Humans
- Cavemen
- Cyborg Parts


Project Title Ideas:
. Evolution
. End Of Humanity
. Life To Robotics
. Natural To Robotics
. Unfolding
. Robot Evolution


Materials & Techniques:
. Paper
. Newspaper
. Water colour
. Smudge
. Drawings
. Illustrator
. Paint